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Project 01

Scene created in Unreal Engine 5.

From blockout shapes and testing out composition, to importing assets created in Blender.

Assets created in Blender with sculpting tools and texturing.
Exporting as fbx files and importing to Unreal Eninge 5. 

Project 02

HighresScreenshot00001.png
Skärmbild 2026-05-07 114239.png

Scene and all assets created in Blender. From blockout with testing out shapes, size and placement, to sculpting and texturing.  

Skärmbild 2026-05-07 114249.png

After assets where finished, the entire scene was imported to Unreal engine 5 as one mesh. Then each individual mesh and tile was imported and placed in its matching spot. Mesh of scene was then removed to leave room for polishing, adjusting and finally lighting. 

Niklas Hagerman

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