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Introduction
On this page you will find what I have been working on for the game Touchgrind BMX3 Rivals at the company IllusionLabs.
I designed and built levels from scratch, working alongside other designers.
I have also taken a big part in gamedesign, adjusting the gamefeel, designing the game mechanics and gamemodes.
Summary
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Being a part of the game release!
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Working with a team at IllusionLabs for 1.5 years.
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Focus on level design and gamedesign.
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Designing layouts, creating blockouts.
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Length, and playtime of levels.
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Size and airtime of jumps.
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Note:
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Working in Unity.
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Using prefabs and tools made by colleagues.
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Adjusting level dressing for level design polish.
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Level Types
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Downhill
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Play from start to end.
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Gamemode "TrickRoyale"​
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Jump and make tricks in the air to make as much points as possible.
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Make it to top 6 best score to advance to next round.
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Top 3 player score are the winners, 3rd, 2nd and 1st place.

Circuit
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Circular layout.
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Gamemode "Bombrush"
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Make tricks to keep score high for as long as possible.
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Player with lowest score holds a ticking timebomb. Player gets eliminated when timer ends and timebomb gets thrown to next player with lowest score
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Last player standing WINS.